I'm excited to show you one of my first challenges in my career as a 3D artist, the modeling of one of the most iconic characters of the PlayStation platform and developed by Naughty Dog: Crash Bandicoot, along with his mythical Aku-Aku mask. Both the model and the texturing has been done in a stylized way, according to the aesthetics of his video games, both classic and new. It was modeled in Zbrush, UVs and retopology in Maya, textured in Substance 3D Painter and rendered in Marmoset Toolbag.